- |p= is the probability of the item drop rate as a decimal number. This defaults to 0.001 = 0.1% = 1 / 1000.
|Number of Kills||100||288||401||693||1386||2302||2995||4603||9206|
|Neither the drop rate nor cumulative probability increases based on the number of monsters you have already killed.|
Computing the probabilities[editar código]
The table shows the cumulative probability of getting at least one desired item while killing a particular number of monsters that drop the desired item with a constant probability p.
Mathematically, the probability of not getting the desired drop as a direct consequence of any particular kill is (1-p). We assume that each mob drops the item independently of any previous mobs killed, so the probability of not getting a drop as a direct consequence of any of N kills is (1-p)^N. The opposite of this -- the probability of getting at least one drop as a consequence of all of N kills -- is 1 - (1-p)^N. This probability converges to 1 as N goes to infinity; one is not guaranteed to get a drop in a finite number of kills.
Note that as the mobs drop items independently of each other, the process is essentially memoryless: having killed (N-1) mobs without getting a drop, the probability of the item dropping on N'th kill is still p, as opposed to the cumulative probability for N kills.
The above describes cumulative probability P as a function of number of kills N; we can also describe N as a function of P:
- P = 1 - (1 - p)N
- N = log(1 - P)/log(1 - p)
- N should be rounded up to an integer: can't loot half a monster.